Rewrites, Calm impact balancing, morale and reactions


Rewrote some unclear rules, and based on feedback made the urgency for maintaining player calm less greedy.

  • Calm now only changes when there are two successes or two failures in a row instead of every time the roll is successful or not.
  • Added Group Morale and NPC Reaction table.
  • Better description and rules for weapons and consumables.

Files

Torch - First Edition Draft (v0.1.3).pdf 2 MB
49 days ago

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